Readers wishing to create, conduct, or critique decision games will find much of interest in a trio of pamphlets that deal with various aspects of those arts.
Readers who like to begin by defining their terms may wish to start their with Decision-Forcing Cases. In keeping with its, this exercise in taxonomy describes the distinguishing characteristics of retrospective case studies, fictional decision games, and, marvelous to say, decision-forcing cases.
Notwithstanding the length of its title, The Rapid Creation of DFCs, TDGs, and Kriegspiel Exercises is the shortest of the three pamphlets. If I am not too badly mistaken, it will appeal to readers who learned to swim by jumping into the deep end of the pool.
Decision Games: A Handbook for Marines offers readers two ways to engage the subject at hand. On the first page of each two-page section, they will find a garden-variety description of some aspect of the arts of making, playing, and learning from decision games. On the second page, they will encounter quotations from various authorities.
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